Welcome to ACKS Domain Management, for easy Domain management for the
Adventurer, Conquerer, King System. The data and formulas used here are straight from the Core rulebook. Note that this only creates domains and cities; you are on your own for hideouts, sanctums, and so forth. I will continue to add classes as I am able; if any part of this tool doesn't make sense, or you have more questions about what you can and can't do, please purchase the Adventurer, Conquerer, King books - they really are an awesome resource!
Save to a file
Note that saving to a file only saves up through the previous month; changes are only synchronized when you advance to a new month. If you want to save changes before advancing to the next month (for example, after making garrison changes), click the "Save Without Advancing" at the bottom first.
Load or Generate?
Start New Domain
Quickstart a Domain
Load a Domain
Or choose a previously saved domain:
A note on saved domains: these are domains saved in a cookie in your browser. Some browsers limit the number or length of cookies, clear cookies, or simply don't save cookies across sessions. If you're afraid of losing your domain, PLEASE save it to a file!
If you've already started a domain, this is a good way to enter all the details for it. It allows you to quickstart a domain, rather than building it from scratch.
Your alignment Lawful Neutral Chaotic
Pay taxes to a liege? Population are beastmen?
Stronghold location Civilized Borderlands Wilderness
Stronghold cost (before discounts)
Add hexes Remove Hex
Current population (in families)
Lawful (as % of population):
Neutral (as % of population):
Chaotic (as % of population):
Total Garrison (gp)
Garrison away (total gp)
The date (year/month)
Date of next season (y/m)
Quickstart the Domain Cancel
Creating a New Domain
Your domain name: Enter a name for your domain.
What year is it? Please enter a starting year.
What month is it? Please enter a starting month.
Pick your class: Please select a class, of if you are using a custom class, the class closest to yours.
Roll 3d3 for the land value of the first 6-mile hex.
Land value: Auto Please enter or generate a land value for your stronghold's starting hex.
Lawful Neutral Chaotic Starting cash (gp): You don't have enough cash to build the stronghold you are ordering!
Civilized Borderlands Wilderness
Pay taxes to a liege? Minimum stronghold cost (before discounts):
15,000gp Cost of first stronghold: Please enter the initial cost of your stronghold. This must be equal to or higher than the minimum value.
Time to build:
Number of engineers required:
0, costing 0gp per month.
Build at normal speed
Build 25% faster (50% cost increase)
Build 50% faster (double cost)
Current cost to start building a stronghold is
0, with a monthly cost of 0 over 0 months. Total cost: 0gp
Generate starting population by rolling
8d6 x 10
Starting pop. (families): Auto Please enter or generate a starting population number.
Season starts when the stronghold is finished Season follows yearly quarters
Roll followers (this will initiate your garrison with your starting followers)
Make My Stronghold
Population to move into settlement:
Initial investment (gp):
Confirm Settlement Cancel
Select which pieces of land you wish to give away, below.
How many families?