Name:
Additional XP after level 8: 0
Race 0
Race 1
Race 2
Race 3
Race 4

Custom Powers

Tradeoffs

Class Levels

Hit DiceFightingThiefDivineArcaneCustom Magic

Custom Powers

AccuracyAcrobaticsAfter the FleshAlertnessAlter ShapeAmbushAncient PactsAnimal FriendshipAnimal MagnetismAnimal ReflexesArcane DabblingArcane StrikingAttunement to NatureAura of ProtectionAvoid Getting LostBattlefield ProwessBlade-DancingBlood of KingsBonus LanguagesBriberyChronicles of BattleCommand of VoiceCommand UndeadCommune with Ancestral SpiritsConnection to NatureContact Dark PowersDark BlessingDark CharismaDark SoulDeath HealingDesign, Build, and Repair AutomatonsDetect EvilDetect GoodDetect TrapsDifficult to SpotDiplomacy and ProtocolDivine BlessingDivine HealthExperience and HardinessExpert BargainerExpert CaverFangs and ClawsFamiliarFighting FuryFlesh-RunesFlyingForbidden SpellsFriend of Birds and BeastsGlamorous AuraGrey LoreHardy PeopleHarmony of SpiritHeroic SpiritHexHoly FervorInfravisionInhumanityInitiativeInnate Illusion MasteryInspire CourageKeen EyesLay on HandsLongevityLoremasteryMagical MusicMapperMastery of Charms and IllusionsMechanical EngineeringMeditative FocusMercantile NetworkMindfulnessNaturally StealthyNose for PotionsPerceive IntentionsPerfection of BodyPerformPerform Spiritual RitualPrecise ShotPrestidigitationProbability TrancePurity of Body and SoulQuickeningResistant to IllusionSanctified BodySavage ResilienceScaly HideSecrets of the Dark ArtsSensitivity to Rock and StoneShapechangeSpeak with AnimalsSpeed of ThoughtSpell StoringSpiritwalkStrength of SpiritSummon Infernal PowersSwimmingTotem AnimalTrackingUnholy FanaticismWholeness of BodyWilderness Evasion

Spell-as-power

Spell-as-power

DIY Power

DIY Power

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